**Fish Banks model - Week 1 - ships and Fish

Week 1 Challenges:
- Create movement for the ship.
- Create 200 fish in ocean.
- Create movement for the fish.
- Have the ship catch the fish.
- Create databox counting fish in ocean.
- Create databox to update the number of fish caught.
- Increase the Bank Account by value of fish caught. Each fish is worth $5.
***Anytime the Bank account is updated, the Net Worth need to be updated.***

Base Model:
***Anytime the Bank account is updated, the Net Worth need to be updated.***
Net Worth $$ =
Bank account $ + (# of ships x Ship Salvage Value $)

When buying a new ship, the fisher pays full price of the new ship. Unfortunately the value depreciates right away for the ship's salvage value.

The Computer has a Player with 2 ships that are also moving and catching fish.

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