Grass Ecosystem v1.7 M3.L1.A2

A complex multi-layered ecosystem, with elements such as a graph, population birth and death rates, energy transfer and a disease, the limiting factor in the ecosystem that can be controlled. Grass grows in random places to be eaten by rabbits, then eaten by wolves. Dead animals are consumed by fungi which then deposit minerals into the ground, accelerating the grass growth. Disease, modeled by tiny black cubes, head toward grass and kills it, at a rate decided by the Infection Rate slider. Rabbits can also die to the disease.

Engine speed5
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