This was made as an exercise for BioGraph 2.0 and the program is a modification of on their base model.
Comments:
> keeping step-size (for forward) small
> careful of which block is nested within which condition
> random turns needed without which the agent keeps moving back and and forth over the same path- doing and and undoing the same work (in this case- moving the block between two pillars along one lane). however, introducing instruction for random direction change at every step can make the overall process slower with increased redundancy.
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Welcome to the Termites Challenge! This StarLogo Nova model has everything you need to start building a termite mound:
- a terrain covered with wood chips
- a bunch of termites
- a set of rules and commands the termites can follow
The only problem is that the rules the termites are following now don't result in stacks of wood chips being created! Can you rearrange the rules and commands so that these termites start building stacks of wood chips rather than just moving them around randomly?